Minecraft Old Hurt Sound Resource Pack ((BETTER))
Resource packs allow users to include files that can modify or add custom textures, models, animations, music, sounds, user interfaces, and languages that change the way some things in Minecraft behave or look.
minecraft old hurt sound resource pack
Creating custom files for Minecraft, whether in the forms of resource/data packs or mods, is somewhat technical and can be difficult. There are many rules that must be followed in order for add-ons to work correctly, most notably how the files are formatted. There are many tools that can help mitigate these issues, some of which are listed here.
Making a resource pack involves creating JSON text files, which can be tricky to use and format correctly. Many File Editors assist with formatting these files and making sure proper syntax is used, as well as help organizing files in a project. Here are some suggestions:
All the resources and instructions in a pack reside in the pack folder, which lives in the "resourcepacks" directory. You may wish to use an IDE to help keep track of the files within your resource pack if there are multiple.
The first thing we need to do is create the folder that contains all the resource pack files. Create a folder on your desktop or another easily accessible location and name it Tutorial_Resource_Pack. This eventually becomes the name displayed in the resource pack menu.
The value of "pack_format" tells Minecraft what release the resource pack is designed for, and is different for certain versions. The following list what versions each value is associated with:
Be very careful not to forget quotation marks "", colons :, braces , or square brackets []. Missing one of these can lead to your resource pack not being detected by Minecraft. Make sure that your pack.mcmeta file matches the one shown above.
At this point, you can test if the pack is formatted correctly by putting it in the game! To do this you must place your resource pack folder in the Minecraft pack folder. You can access it by selecting "Options", then "Resource Packs", then "Open Pack Folder", or you can navigate to it from your file browser:
If an icon is not specified, a cobblestone icon appears next to the pack. If you want to use your own pack icon, you can place it inside your resource pack folder with the name pack.png. The file must be a PNG, and works with any square resolution, but a 128x128 pixel image renders the best.
Now that you have your resource pack set up, you can start adding content to it. You add most files into a subfolder called assets. Simply create a new folder inside your resource pack folder named assets. This, pack.mcmeta, and pack.png should be the only files located directly in your parent resource pack folder. Any other resource files must be located somewhere in assets or they won't be read by Minecraft.
Next, inside your assets folder are your namespace folders. These help separate the files in your resource pack so that there is no confusion between which files are located where. If you plan on modifying or replacing vanilla resources, those files would go into the minecraft namespace folder. Custom additions should go in your own namespace folder, which for this tutorial is named custom. In the future, you should use a significant or unique namespace so that there isn't a possibility of other resource packs confusing which files belong where when multiple packs are loaded.
If you plan on editing multiple resources, or to help ease of access, you may want to save a copy of the vanilla resources in an accessible location in case some things rely on other files within the directory. To do this, you need to navigate to the vanilla resources file by opening the versions folder inside the .minecraft directory. You should see a list of numbered folders, which correspond to versions that you've loaded or used in the past. Open the folder corresponding to the version you want for your resource pack (in this tutorial it would be 1.19) and extract the JAR file located inside, which can be done by right clicking the file and selecting a file archiver from the "Open With" option. You may want to save this in an accessible location for future reference, as certain tasks such as modifying block models require textures in addition to the model files. If you do not have a program that can open .jar files simply change the extension from .jar to .zip.
Next you'll need to replicate the folder structure of the vanilla pack within your resource pack, which lets Minecraft know to use the texture. Since we are modifying a default texture, this is in the minecraft subfolder of our assets folder. Within the minecraft folder of your resource pack, do the following:
Now you can load up Minecraft and spawn a creeper with your custom texture! If it doesn't show up, make sure that you've selected your resource pack. If it still doesn't work, make sure you've named the file properly and placed it in the correct folder.
If you are playing with multiple resource packs loaded, there may be some textures that are in your pack that aren't being shown. This is because of the way resource packs are loaded in Minecraft. All selected resource pack files are loaded from the bottom up as they are shown in the selection menu, so if there is a resource pack that is loaded above yours, it may replace files that you've changed. This can cause various issues with using multiple themed resource packs that have differing textures.
Note: If you are doing a basic "Just Simple Nonanimated Textures" resource pack, the .json files are unnecessary. Otherwise, if you are doing special features to change what the texture looks like when certain parameters are true or false, then the .json files would be necessary. For example, if you created a resource pack that makes grass blocks smooth, the .json files would prevent you from having dirt lines everywhere in your world that already uses code.
In order to add a sound, you'll need to know where it should actually go by determining its path. Unlike replacing sounds, you should go straight to your resource pack folder and search in there.
Then, put LANG_COUNTRY.json in assets/minecraft/lang inside your resource pack. When you launch the game, choose your resource pack, open the Language selection screen, and your new language should be there.
The pack.mcmeta goes in the root folder of your resource pack, not in the assets/minecraft/lang folder. Also note that the above pack.mcmeta is the same file as the pack.mcmeta file that you have created a while ago. As of 1.7-pre, you can choose multiple resource packs at once. If you want to use your new language and resource pack for before 1.7, you need to combine them manually because multiple resource packs could not be selected before the version.
Changing this spot does not affect the drowning sound for any entity. The sound isn't even taken from the "hurt" section, but instead from the "game.player.hurt" sound, meaning it's impossible to change the sound for one mob without changing it for all of them.
Change the sound chosen in the "hurt.in.water" entry with a resource pack. Go into a world with the pack applied and go underwater until you take drowning damage. The sound you chose to play will not be the one playing. 350c69d7ab
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